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	<title>Comments on: Tricks with scripted particle events.</title>
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	<link>http://www.softimageblog.com/archives/127#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=tricks-with-scripted-particle-events</link>
	<description>People and thoughts behind Softimage in production...</description>
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		<title>By: George R</title>
		<link>http://www.softimageblog.com/archives/127/comment-page-1#comment-14450</link>
		<dc:creator>George R</dc:creator>
		<pubDate>Fri, 23 Feb 2007 02:15:33 +0000</pubDate>
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		<description>Thanks for this. I think the best example of a very flexible particle system is PFlow in Max. Basically like the rendertree but for particles, and it&#039;s all fairly easy to understand.</description>
		<content:encoded><![CDATA[<p>Thanks for this. I think the best example of a very flexible particle system is PFlow in Max. Basically like the rendertree but for particles, and it&#8217;s all fairly easy to understand.</p>
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		<title>By: Vincent</title>
		<link>http://www.softimageblog.com/archives/127/comment-page-1#comment-9041</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Wed, 13 Dec 2006 04:24:57 +0000</pubDate>
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		<description>Hey Francois, thanks for sharing your discoveries, much appreciated!
Last time I tried SpriteIndex (version4.x I think), I had the impression that it was broken. Glad it worked.
I&#039;&#039;m also eager to know if the next gen particle engine comes with an enhanced user or scripting interface... or both! It&#039;&#039;s a tough challenge considering that the most intuitive UI can&#039;&#039;t hardly contain all possibilities expected from an accomplished particle module. Each time I say that I wish to be proven wrong though. Let&#039;&#039;s not forget that particle scripting can be very fast when provided with the right hooks, and new features or plug-ins can be tied up to it afterwards.
Anyways, those bubbles look great! It&#039;&#039;s funny I had to do this recently and came up with similar functions like yours. Oh btw distribution is often hard to script, you can dip into your own fcurve for that but it gets really slow. Sometimes I dream of small ramp widgets; I&#039;&#039;d buy a full box and stick them all over each particle attributes.
Cheers</description>
		<content:encoded><![CDATA[<p>Hey Francois, thanks for sharing your discoveries, much appreciated!<br />
Last time I tried SpriteIndex (version4.x I think), I had the impression that it was broken. Glad it worked.<br />
I&#8221;m also eager to know if the next gen particle engine comes with an enhanced user or scripting interface&#8230; or both! It&#8217;&#8217;s a tough challenge considering that the most intuitive UI can&#8221;t hardly contain all possibilities expected from an accomplished particle module. Each time I say that I wish to be proven wrong though. Let&#8217;&#8217;s not forget that particle scripting can be very fast when provided with the right hooks, and new features or plug-ins can be tied up to it afterwards.<br />
Anyways, those bubbles look great! It&#8217;&#8217;s funny I had to do this recently and came up with similar functions like yours. Oh btw distribution is often hard to script, you can dip into your own fcurve for that but it gets really slow. Sometimes I dream of small ramp widgets; I&#8221;d buy a full box and stick them all over each particle attributes.<br />
Cheers</p>
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		<title>By: tekano</title>
		<link>http://www.softimageblog.com/archives/127/comment-page-1#comment-9003</link>
		<dc:creator>tekano</dc:creator>
		<pubDate>Tue, 12 Dec 2006 15:04:37 +0000</pubDate>
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		<description>bravo! very informative Mr Lord, thank you indeed for contributing, there are some nuggets in here that hopefully will *not* have to rely on soon \crosses fingers</description>
		<content:encoded><![CDATA[<p>bravo! very informative Mr Lord, thank you indeed for contributing, there are some nuggets in here that hopefully will *not* have to rely on soon \crosses fingers</p>
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		<title>By: Marc-Andre</title>
		<link>http://www.softimageblog.com/archives/127/comment-page-1#comment-9002</link>
		<dc:creator>Marc-Andre</dc:creator>
		<pubDate>Tue, 12 Dec 2006 15:02:46 +0000</pubDate>
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		<description></description>
		<content:encoded><![CDATA[<p>Super François!</p>
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