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	<title>Comments on: Color Occlusion by Spherical Area Lights</title>
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	<link>http://www.softimageblog.com/archives/166</link>
	<description>People and thoughts behind Softimage in production...</description>
	<lastBuildDate>Mon, 06 Feb 2012 20:59:01 +0000</lastBuildDate>
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		<title>By: Jim Bowers</title>
		<link>http://www.softimageblog.com/archives/166/comment-page-1#comment-17658</link>
		<dc:creator>Jim Bowers</dc:creator>
		<pubDate>Fri, 11 Mar 2011 20:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/166#comment-17658</guid>
		<description>I used the basic AO/overcast technique for years (without the fancy colour bounce), before FG and GI was available and in Softimage3D. Nice to be reminded of it. Huge area point lights offset towards the sun&#039;s direction gave some nice results, especially for overcast scenes or fill light. There was a way of using a huge sphere smaller than the area light, textured with a sky dome and using the RGB for transparency, which cast coloured light onto the scene. Area point lights were awesome :) Need to get rid of the dreaded hard jagged shadows on smooth poly objects? Use an area point light thousands of units away. It beat Renderman hands down. Hardly ever used an infinite light.

Them were the days. Thanks for reminding me of it ;)</description>
		<content:encoded><![CDATA[<p>I used the basic AO/overcast technique for years (without the fancy colour bounce), before FG and GI was available and in Softimage3D. Nice to be reminded of it. Huge area point lights offset towards the sun&#8217;s direction gave some nice results, especially for overcast scenes or fill light. There was a way of using a huge sphere smaller than the area light, textured with a sky dome and using the RGB for transparency, which cast coloured light onto the scene. Area point lights were awesome :) Need to get rid of the dreaded hard jagged shadows on smooth poly objects? Use an area point light thousands of units away. It beat Renderman hands down. Hardly ever used an infinite light.</p>
<p>Them were the days. Thanks for reminding me of it ;)</p>
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	<item>
		<title>By: Fabio Lissi</title>
		<link>http://www.softimageblog.com/archives/166/comment-page-1#comment-14496</link>
		<dc:creator>Fabio Lissi</dc:creator>
		<pubDate>Sat, 24 Feb 2007 00:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/166#comment-14496</guid>
		<description>Ma quante ne sai ?!?!.

English translation:

But how much do you know ?!?!.

Fabio</description>
		<content:encoded><![CDATA[<p>Ma quante ne sai ?!?!.</p>
<p>English translation:</p>
<p>But how much do you know ?!?!.</p>
<p>Fabio</p>
]]></content:encoded>
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	<item>
		<title>By: thiago</title>
		<link>http://www.softimageblog.com/archives/166/comment-page-1#comment-13174</link>
		<dc:creator>thiago</dc:creator>
		<pubDate>Wed, 31 Jan 2007 19:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/166#comment-13174</guid>
		<description>Interesting technique</description>
		<content:encoded><![CDATA[<p>Interesting technique</p>
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	<item>
		<title>By: Stefano Jannuzzo</title>
		<link>http://www.softimageblog.com/archives/166/comment-page-1#comment-12300</link>
		<dc:creator>Stefano Jannuzzo</dc:creator>
		<pubDate>Mon, 22 Jan 2007 10:01:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/166#comment-12300</guid>
		<description>Posted a scene here:
http://web.tiscali.it/stefanoj/HowTo/OccByAreaLight/OccByAreaLight.scn</description>
		<content:encoded><![CDATA[<p>Posted a scene here:<br />
<a href="http://web.tiscali.it/stefanoj/HowTo/OccByAreaLight/OccByAreaLight.scn" rel="nofollow">http://web.tiscali.it/stefanoj/HowTo/OccByAreaLight/OccByAreaLight.scn</a></p>
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	<item>
		<title>By: faizol</title>
		<link>http://www.softimageblog.com/archives/166/comment-page-1#comment-12223</link>
		<dc:creator>faizol</dc:creator>
		<pubDate>Sun, 21 Jan 2007 08:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/166#comment-12223</guid>
		<description>Hi,
 I can&#039;t seem to reproduce the effect above using a point light, but it works with an infinite light. Could u post just a simple readme type instructions? I&#039;m using xsi6 foundation on linux.

TIA</description>
		<content:encoded><![CDATA[<p>Hi,<br />
 I can&#8217;t seem to reproduce the effect above using a point light, but it works with an infinite light. Could u post just a simple readme type instructions? I&#8217;m using xsi6 foundation on linux.</p>
<p>TIA</p>
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