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	<title>Comments on: Points of Light</title>
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	<link>http://www.softimageblog.com/archives/219#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=points-of-light</link>
	<description>People and thoughts behind Softimage in production...</description>
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		<title>By: Karl</title>
		<link>http://www.softimageblog.com/archives/219/comment-page-1#comment-17362</link>
		<dc:creator>Karl</dc:creator>
		<pubDate>Sat, 07 Feb 2009 16:29:20 +0000</pubDate>
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		<description>Hello, I was wondering how to decipher the Photon Map main file structure. I have downloaded  UltraEdit but can not understand the structure. Please help.

Thank you 
Karl</description>
		<content:encoded><![CDATA[<p>Hello, I was wondering how to decipher the Photon Map main file structure. I have downloaded  UltraEdit but can not understand the structure. Please help.</p>
<p>Thank you<br />
Karl</p>
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		<title>By: Jasper</title>
		<link>http://www.softimageblog.com/archives/219/comment-page-1#comment-16285</link>
		<dc:creator>Jasper</dc:creator>
		<pubDate>Wed, 30 Jan 2008 15:05:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/219#comment-16285</guid>
		<description>Can you explain what this is useful for? How would you use it to optimize a render?

Thanks, 
jasper</description>
		<content:encoded><![CDATA[<p>Can you explain what this is useful for? How would you use it to optimize a render?</p>
<p>Thanks,<br />
jasper</p>
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		<title>By: Anderson Bovell</title>
		<link>http://www.softimageblog.com/archives/219/comment-page-1#comment-15456</link>
		<dc:creator>Anderson Bovell</dc:creator>
		<pubDate>Sun, 17 Jun 2007 02:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/219#comment-15456</guid>
		<description>Thank you  for this great tool i was really hoping soft would impliment something like this as i loved to use it in maya .</description>
		<content:encoded><![CDATA[<p>Thank you  for this great tool i was really hoping soft would impliment something like this as i loved to use it in maya .</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vladimir Jankijevic</title>
		<link>http://www.softimageblog.com/archives/219/comment-page-1#comment-15423</link>
		<dc:creator>Vladimir Jankijevic</dc:creator>
		<pubDate>Mon, 11 Jun 2007 12:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/219#comment-15423</guid>
		<description>Thanks guys! Well, there should be a small update in the near future with some new features and if I have time I may include a hide function. The map stays alive because the array is generated when the plugin loads and is being deleted when you close xsi. You can clear the the screen with the button before you reset your scene.</description>
		<content:encoded><![CDATA[<p>Thanks guys! Well, there should be a small update in the near future with some new features and if I have time I may include a hide function. The map stays alive because the array is generated when the plugin loads and is being deleted when you close xsi. You can clear the the screen with the button before you reset your scene.</p>
]]></content:encoded>
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	<item>
		<title>By: irakli</title>
		<link>http://www.softimageblog.com/archives/219/comment-page-1#comment-15422</link>
		<dc:creator>irakli</dc:creator>
		<pubDate>Mon, 11 Jun 2007 10:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/219#comment-15422</guid>
		<description>great tool, thanks. it will be great to have ability to hide/isolate some part of map. and i found a bug?- when i reset the scene map stays alive.
cheers!</description>
		<content:encoded><![CDATA[<p>great tool, thanks. it will be great to have ability to hide/isolate some part of map. and i found a bug?- when i reset the scene map stays alive.<br />
cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Steven Caron</title>
		<link>http://www.softimageblog.com/archives/219/comment-page-1#comment-15403</link>
		<dc:creator>Steven Caron</dc:creator>
		<pubDate>Wed, 06 Jun 2007 19:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/219#comment-15403</guid>
		<description>thanks for sharing vladimir!

i am with harry on the brick mapping!</description>
		<content:encoded><![CDATA[<p>thanks for sharing vladimir!</p>
<p>i am with harry on the brick mapping!</p>
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	<item>
		<title>By: Harry Bardak</title>
		<link>http://www.softimageblog.com/archives/219/comment-page-1#comment-15394</link>
		<dc:creator>Harry Bardak</dc:creator>
		<pubDate>Wed, 06 Jun 2007 09:24:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/archives/219#comment-15394</guid>
		<description>Now that we got a FGmap structure that give the idea to use it to store information I want such as occlusion. In another word a 3D bake a la renderman ..... 


thanks vladimir.</description>
		<content:encoded><![CDATA[<p>Now that we got a FGmap structure that give the idea to use it to store information I want such as occlusion. In another word a 3D bake a la renderman &#8230;.. </p>
<p>thanks vladimir.</p>
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