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	<title>Comments on: Object oriented programming, once again.</title>
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		<title>By: PHP Object-Oriented Solutions &#124; Affiliate Rugu - Affiliate Marketing and Website Building Help</title>
		<link>http://www.softimageblog.com/archives/260/comment-page-1#comment-17534</link>
		<dc:creator>PHP Object-Oriented Solutions &#124; Affiliate Rugu - Affiliate Marketing and Website Building Help</dc:creator>
		<pubDate>Tue, 27 Apr 2010 21:57:04 +0000</pubDate>
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		<description>[...] More &gt;&gt;PHP Object-Oriented SolutionsSome Interesting BlogsRecruitment to PHP DEVELOPER &#124; WalkinFeedSoftimage Blog &#187; Blog Archive &#187; Object oriented programming, once again.A gentle introduction to the 5th Polymath project &#171; The Math Less TraveledAlley Tramp/Over [...]</description>
		<content:encoded><![CDATA[<p>[...] More &gt;&gt;PHP Object-Oriented SolutionsSome Interesting BlogsRecruitment to PHP DEVELOPER | WalkinFeedSoftimage Blog &raquo; Blog Archive &raquo; Object oriented programming, once again.A gentle introduction to the 5th Polymath project &laquo; The Math Less TraveledAlley Tramp/Over [...]</p>
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		<title>By: mab</title>
		<link>http://www.softimageblog.com/archives/260/comment-page-1#comment-17338</link>
		<dc:creator>mab</dc:creator>
		<pubDate>Wed, 01 Oct 2008 23:14:17 +0000</pubDate>
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		<description>Hey Helge,

If you ever port this to C++ to get better performance, you should consider using CGeometryAccessor instead of the geometry API.  CGeometryAccessor is more scalable and much  faster to access the geometry data than the geometry API which is a pain when dealing with very large meshes.

-mab</description>
		<content:encoded><![CDATA[<p>Hey Helge,</p>
<p>If you ever port this to C++ to get better performance, you should consider using CGeometryAccessor instead of the geometry API.  CGeometryAccessor is more scalable and much  faster to access the geometry data than the geometry API which is a pain when dealing with very large meshes.</p>
<p>-mab</p>
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		<title>By: Andy Nicholas</title>
		<link>http://www.softimageblog.com/archives/260/comment-page-1#comment-17278</link>
		<dc:creator>Andy Nicholas</dc:creator>
		<pubDate>Wed, 21 May 2008 16:32:03 +0000</pubDate>
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		<description>Cool stuff as usual :-)

Just wondered if you had any performance stats? Not only to see how fast it runs on a dense mesh, but also to see how it compares to writing a similar script with commands?

Cheers

Andy</description>
		<content:encoded><![CDATA[<p>Cool stuff as usual :-)</p>
<p>Just wondered if you had any performance stats? Not only to see how fast it runs on a dense mesh, but also to see how it compares to writing a similar script with commands?</p>
<p>Cheers</p>
<p>Andy</p>
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