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	<title>Comments on: Gerstner Waves in ICE</title>
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	<link>http://www.softimageblog.com/archives/273#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=gerstner-waves-in-ice</link>
	<description>People and thoughts behind Softimage in production...</description>
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		<title>By: Macha</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17340</link>
		<dc:creator>Macha</dc:creator>
		<pubDate>Mon, 06 Oct 2008 01:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17340</guid>
		<description>They aren&#039;t that hard to do. Basically it&#039;s a sine wave going up and down in the y and one going horizontal. The traveling direction comes from a direction vector. Basically y(t) = sin(w*t + omega). You can add a weight (related to ocean depth) to the phase/frequency/height and make it react/refract along islands etc. I&#039;d share my node happily if it wasn&#039;t for an NDA at work but the principles are everywhere on the internet. In fact, you can make pretty nice waves just with sines in the y direction alone. 

Once you made one of those sine wave nodes you just need to sum several of them up into a more complex ocean.</description>
		<content:encoded><![CDATA[<p>They aren&#8217;t that hard to do. Basically it&#8217;s a sine wave going up and down in the y and one going horizontal. The traveling direction comes from a direction vector. Basically y(t) = sin(w*t + omega). You can add a weight (related to ocean depth) to the phase/frequency/height and make it react/refract along islands etc. I&#8217;d share my node happily if it wasn&#8217;t for an NDA at work but the principles are everywhere on the internet. In fact, you can make pretty nice waves just with sines in the y direction alone. </p>
<p>Once you made one of those sine wave nodes you just need to sum several of them up into a more complex ocean.</p>
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		<title>By: Mario Reitbauer</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17337</link>
		<dc:creator>Mario Reitbauer</dc:creator>
		<pubDate>Wed, 01 Oct 2008 19:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17337</guid>
		<description>Nice stuff Patrick. Your one of the guys who really distributed a looooooot to this site here. But for me this was allways a place to learn and find ressources to increase my skills.

I find it a bit sad that you sell your compounds over xsi-blog without giving some usefull informations about the build of the compound itself (wich is fine because you want to sell it).

So what I wanted to say is, I think softimage.community is a better place for selling compounds.

I hope you don&#039;t take this wrong, I just really think this should stay as place for learning ressources, ideas and discussions.

Nice work, have a great day.</description>
		<content:encoded><![CDATA[<p>Nice stuff Patrick. Your one of the guys who really distributed a looooooot to this site here. But for me this was allways a place to learn and find ressources to increase my skills.</p>
<p>I find it a bit sad that you sell your compounds over xsi-blog without giving some usefull informations about the build of the compound itself (wich is fine because you want to sell it).</p>
<p>So what I wanted to say is, I think softimage.community is a better place for selling compounds.</p>
<p>I hope you don&#8217;t take this wrong, I just really think this should stay as place for learning ressources, ideas and discussions.</p>
<p>Nice work, have a great day.</p>
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		<title>By: Patrick Boucher</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17336</link>
		<dc:creator>Patrick Boucher</dc:creator>
		<pubDate>Wed, 24 Sep 2008 12:40:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17336</guid>
		<description>@mike No source code (per sé) to be had as it&#039;s not a vertex shader or even an operator (compiled or scripted). It&#039;s an ICE tree in the modeling region.</description>
		<content:encoded><![CDATA[<p>@mike No source code (per sé) to be had as it&#8217;s not a vertex shader or even an operator (compiled or scripted). It&#8217;s an ICE tree in the modeling region.</p>
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	<item>
		<title>By: mike</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17335</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Wed, 24 Sep 2008 02:57:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17335</guid>
		<description>is there a source code? i beleive it&#039;s done in vertex shader.</description>
		<content:encoded><![CDATA[<p>is there a source code? i beleive it&#8217;s done in vertex shader.</p>
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		<title>By: Malcolm Zaloon</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17330</link>
		<dc:creator>Malcolm Zaloon</dc:creator>
		<pubDate>Fri, 19 Sep 2008 18:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17330</guid>
		<description>Yep, i agree, the purpose of this post is not clear.

This is fantastic implementation, please share this compound in community.softimage.com, lets ice community grow.... or show in a tutorial here, how to do it...


Congratulations and...
Thanks in advance!</description>
		<content:encoded><![CDATA[<p>Yep, i agree, the purpose of this post is not clear.</p>
<p>This is fantastic implementation, please share this compound in community.softimage.com, lets ice community grow&#8230;. or show in a tutorial here, how to do it&#8230;</p>
<p>Congratulations and&#8230;<br />
Thanks in advance!</p>
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		<title>By: Nazri Abd Rahim</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17329</link>
		<dc:creator>Nazri Abd Rahim</dc:creator>
		<pubDate>Mon, 15 Sep 2008 03:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17329</guid>
		<description>I agree with Alan,  it would be nice too if you can share this compound. Seriously, i had no idea how to  do this using ICE. I dont even know wth is Gerstner algorithm!</description>
		<content:encoded><![CDATA[<p>I agree with Alan,  it would be nice too if you can share this compound. Seriously, i had no idea how to  do this using ICE. I dont even know wth is Gerstner algorithm!</p>
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	<item>
		<title>By: Alan Fregtman</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17327</link>
		<dc:creator>Alan Fregtman</dc:creator>
		<pubDate>Wed, 10 Sep 2008 13:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17327</guid>
		<description>You could try combining it with Andreas Felix&#039;s ripple example:
http://community.softimage.com/downloads.php?do=file&amp;id=159</description>
		<content:encoded><![CDATA[<p>You could try combining it with Andreas Felix&#8217;s ripple example:<br />
<a href="http://community.softimage.com/downloads.php?do=file&amp;id=159" rel="nofollow">http://community.softimage.com/downloads.php?do=file&amp;id=159</a></p>
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	<item>
		<title>By: Vincent</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17326</link>
		<dc:creator>Vincent</dc:creator>
		<pubDate>Wed, 03 Sep 2008 15:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17326</guid>
		<description>Patrick, we know where you live, share that compound..... please!</description>
		<content:encoded><![CDATA[<p>Patrick, we know where you live, share that compound&#8230;.. please!</p>
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	<item>
		<title>By: Splin</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17325</link>
		<dc:creator>Splin</dc:creator>
		<pubDate>Mon, 01 Sep 2008 07:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17325</guid>
		<description>Very impressive indeed but the idea behind this post remains unclear to me. Is xsiblog becoming a gallery from now on, instead of being a place for sharing knowledge as it has been?
More! :)</description>
		<content:encoded><![CDATA[<p>Very impressive indeed but the idea behind this post remains unclear to me. Is xsiblog becoming a gallery from now on, instead of being a place for sharing knowledge as it has been?<br />
More! :)</p>
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	<item>
		<title>By: wilhelm</title>
		<link>http://www.softimageblog.com/archives/273/comment-page-1#comment-17323</link>
		<dc:creator>wilhelm</dc:creator>
		<pubDate>Tue, 26 Aug 2008 09:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=273#comment-17323</guid>
		<description>looks very impressive.
all the tiny waves, are they also gertsner waves (the sum of different gerstner waves), or are they made with a turbulance node?
the next step would be to have obstacle objects on the surface...
greets</description>
		<content:encoded><![CDATA[<p>looks very impressive.<br />
all the tiny waves, are they also gertsner waves (the sum of different gerstner waves), or are they made with a turbulance node?<br />
the next step would be to have obstacle objects on the surface&#8230;<br />
greets</p>
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