<?xml version="1.0" encoding="utf-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: PPG Based Particle Animation Work Flow With ICE</title>
	<atom:link href="http://www.softimageblog.com/archives/410/feed" rel="self" type="application/rss+xml" />
	<link>http://www.softimageblog.com/archives/410#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=ppg-based-particle-animation-work-flow-with-ice</link>
	<description>People and thoughts behind Softimage in production...</description>
	<lastBuildDate>Fri, 23 Jul 2010 12:23:34 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Cho Min</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17448</link>
		<dc:creator>Cho Min</dc:creator>
		<pubDate>Fri, 12 Feb 2010 15:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17448</guid>
		<description>I don&#039;t know what should i say it was just I understand the issues in the workflow mentioned above, but I disagree with your assertion that it will be more easy to create connections by using the plug icon in a production pipeline, or rather that there are great benefits in that.

I’ve worked with LightWave, 3DS and XSI. And one of the reasons why 3DS infuriated me so much is the propensity to have windows nested upon windows some with na,es only 3DS users understand, lightwave had a similar problem but it is a lot more structured and space efficient than 3DS. The node graphic environment of XSI may be time-consuming at first but it is a lot more user friendly to create, organize and to read (very important when there is more than one person developing the particles)than the nested windows system of the other softwares. Furthermore, and this being crucial for me, there are two major problems in creating a system that simplyfies the choices for the users. One is that by simplifying the choices you ussually reduce their ability to manipulate them, I understand this affects more the TD than the artist but here ICE also offers an excellent solution, personalized compounds. the other mayor problem is that users get accostume to the nomenclature of the simplifyed system, which more often than not do not translate to the actual functions, and soon enough you will have people talking about “randomize the speed of the particle”, when in fact they may be saying “turbulize around value the initial speed of the particle.” This may sound a minor issue but it will only become more problematic as more functions get added to the particle system.

Your option is tempting to explore only as an added function to the workflow described by Softimage”technical director connects basic nodes, designs compounds and exposes ports.” In other words it would be nice to expose windows as a switch goes on or off, or maybe to have a user friendly PPG compound, but the overall function of the ICE tree should not recreate the same problems that other particle system have.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know what should i say it was just I understand the issues in the workflow mentioned above, but I disagree with your assertion that it will be more easy to create connections by using the plug icon in a production pipeline, or rather that there are great benefits in that.</p>
<p>I’ve worked with LightWave, 3DS and XSI. And one of the reasons why 3DS infuriated me so much is the propensity to have windows nested upon windows some with na,es only 3DS users understand, lightwave had a similar problem but it is a lot more structured and space efficient than 3DS. The node graphic environment of XSI may be time-consuming at first but it is a lot more user friendly to create, organize and to read (very important when there is more than one person developing the particles)than the nested windows system of the other softwares. Furthermore, and this being crucial for me, there are two major problems in creating a system that simplyfies the choices for the users. One is that by simplifying the choices you ussually reduce their ability to manipulate them, I understand this affects more the TD than the artist but here ICE also offers an excellent solution, personalized compounds. the other mayor problem is that users get accostume to the nomenclature of the simplifyed system, which more often than not do not translate to the actual functions, and soon enough you will have people talking about “randomize the speed of the particle”, when in fact they may be saying “turbulize around value the initial speed of the particle.” This may sound a minor issue but it will only become more problematic as more functions get added to the particle system.</p>
<p>Your option is tempting to explore only as an added function to the workflow described by Softimage”technical director connects basic nodes, designs compounds and exposes ports.” In other words it would be nice to expose windows as a switch goes on or off, or maybe to have a user friendly PPG compound, but the overall function of the ICE tree should not recreate the same problems that other particle system have.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe Zeno</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17421</link>
		<dc:creator>Joe Zeno</dc:creator>
		<pubDate>Thu, 10 Dec 2009 16:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17421</guid>
		<description>I find it&#039;s a good thing to have two &quot;ways&quot; working in ice, can&#039;t be wrong :)
Good work :)</description>
		<content:encoded><![CDATA[<p>I find it&#8217;s a good thing to have two &#8220;ways&#8221; working in ice, can&#8217;t be wrong :)<br />
Good work :)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LaurenceDodd</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17415</link>
		<dc:creator>LaurenceDodd</dc:creator>
		<pubDate>Sat, 28 Nov 2009 09:41:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17415</guid>
		<description>I would love to have this, as I am a complete ice klutz and though I can get there, it seems to take me a long time compared to the old particles. I hope you keep  it up.
Cheers</description>
		<content:encoded><![CDATA[<p>I would love to have this, as I am a complete ice klutz and though I can get there, it seems to take me a long time compared to the old particles. I hope you keep  it up.<br />
Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Christopher</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17413</link>
		<dc:creator>Christopher</dc:creator>
		<pubDate>Tue, 03 Nov 2009 06:11:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17413</guid>
		<description>This is an excellent idea, I&#039;m finally reading more do think the way I do :) 
Nice idea, if the ICE nodes could be written in a way, Artist could brace it and Technical directors could enhance it making a beautiful harmony.</description>
		<content:encoded><![CDATA[<p>This is an excellent idea, I&#8217;m finally reading more do think the way I do :)<br />
Nice idea, if the ICE nodes could be written in a way, Artist could brace it and Technical directors could enhance it making a beautiful harmony.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lone Deranger</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17408</link>
		<dc:creator>Lone Deranger</dc:creator>
		<pubDate>Sat, 05 Sep 2009 21:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17408</guid>
		<description>ICE is very powerful, but working with it right now is still too technical and overwhelming for many. Mainly because of it&#039;s unbridled power. It&#039;s like trying to drink from a fire hydrant.
I would love to see something like this complement the current methods of working with ICE.
I&#039;m convinced it would aid less technical/more artistic minded users of Softimage into getting acquainted and comfortable with ICE. Let&#039;s hope the SoftImage development team considers this.</description>
		<content:encoded><![CDATA[<p>ICE is very powerful, but working with it right now is still too technical and overwhelming for many. Mainly because of it&#8217;s unbridled power. It&#8217;s like trying to drink from a fire hydrant.<br />
I would love to see something like this complement the current methods of working with ICE.<br />
I&#8217;m convinced it would aid less technical/more artistic minded users of Softimage into getting acquainted and comfortable with ICE. Let&#8217;s hope the SoftImage development team considers this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hans</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17407</link>
		<dc:creator>Hans</dc:creator>
		<pubDate>Wed, 02 Sep 2009 16:53:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17407</guid>
		<description>As I wrote this should not seen as replacing the ICE tree; simple complement it. I don&#039;t imagine having to manage a tree solely with plug icons. But if you can save a considerable amount of time with the original setup, I believe there is an important benefit. I&#039;m convinced at one point we&#039;ll see TDs wanting to accelerate trees creation and this is just an example.</description>
		<content:encoded><![CDATA[<p>As I wrote this should not seen as replacing the ICE tree; simple complement it. I don&#8217;t imagine having to manage a tree solely with plug icons. But if you can save a considerable amount of time with the original setup, I believe there is an important benefit. I&#8217;m convinced at one point we&#8217;ll see TDs wanting to accelerate trees creation and this is just an example.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nick</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17406</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Sun, 30 Aug 2009 18:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17406</guid>
		<description>Hi, I understand the issues in the workflow mentioned above, but I disagree with your assertion that it will be more easy to create connections by using the plug icon in a production pipeline, or rather that there are great benefits in that.

I&#039;ve worked with LightWave, 3DS and XSI.  And one of the reasons why 3DS infuriated me so much is the propensity to have windows nested upon windows some with na,es only 3DS users understand, lightwave had a similar problem but it is a lot more structured and space efficient than 3DS. The node graphic environment of XSI may be time-consuming at first but it is a lot more user friendly to create, organize and to read (very important when there is more than one person developing the particles)than the nested windows system of the other softwares. Furthermore, and this being crucial for me, there are two major problems in creating a system that simplyfies the choices for the users. One is that by simplifying the choices you ussually reduce their ability to manipulate them, I understand this affects more the TD than the artist but here ICE also offers an excellent solution, personalized compounds. the other mayor problem is that users get accostume to the nomenclature of the simplifyed system, which more often than not do not translate to the actual functions, and soon enough you will have people talking about &quot;randomize the speed of the particle&quot;, when in fact they may be saying &quot;turbulize around value the initial speed of the particle.&quot; This may sound a minor issue but it will only become more problematic as more functions get added to the particle system.

Your option is tempting to explore only as an added function to the workflow described by Softimage&quot;technical director connects basic nodes, designs compounds and exposes ports.&quot; In other words it would be nice to expose windows as a switch goes on or off, or maybe to have a user friendly PPG compound, but the overall function of the ICE tree should not recreate the same problems that other particle system have.</description>
		<content:encoded><![CDATA[<p>Hi, I understand the issues in the workflow mentioned above, but I disagree with your assertion that it will be more easy to create connections by using the plug icon in a production pipeline, or rather that there are great benefits in that.</p>
<p>I&#8217;ve worked with LightWave, 3DS and XSI.  And one of the reasons why 3DS infuriated me so much is the propensity to have windows nested upon windows some with na,es only 3DS users understand, lightwave had a similar problem but it is a lot more structured and space efficient than 3DS. The node graphic environment of XSI may be time-consuming at first but it is a lot more user friendly to create, organize and to read (very important when there is more than one person developing the particles)than the nested windows system of the other softwares. Furthermore, and this being crucial for me, there are two major problems in creating a system that simplyfies the choices for the users. One is that by simplifying the choices you ussually reduce their ability to manipulate them, I understand this affects more the TD than the artist but here ICE also offers an excellent solution, personalized compounds. the other mayor problem is that users get accostume to the nomenclature of the simplifyed system, which more often than not do not translate to the actual functions, and soon enough you will have people talking about &#8220;randomize the speed of the particle&#8221;, when in fact they may be saying &#8220;turbulize around value the initial speed of the particle.&#8221; This may sound a minor issue but it will only become more problematic as more functions get added to the particle system.</p>
<p>Your option is tempting to explore only as an added function to the workflow described by Softimage&#8221;technical director connects basic nodes, designs compounds and exposes ports.&#8221; In other words it would be nice to expose windows as a switch goes on or off, or maybe to have a user friendly PPG compound, but the overall function of the ICE tree should not recreate the same problems that other particle system have.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Touffe</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17405</link>
		<dc:creator>Touffe</dc:creator>
		<pubDate>Thu, 27 Aug 2009 14:20:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17405</guid>
		<description>i find it this very usefull...hope to see this feature implemented in ICE.</description>
		<content:encoded><![CDATA[<p>i find it this very usefull&#8230;hope to see this feature implemented in ICE.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luc-Eric</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17404</link>
		<dc:creator>Luc-Eric</dc:creator>
		<pubDate>Wed, 26 Aug 2009 04:25:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17404</guid>
		<description>Cool, it was a good idea to post this</description>
		<content:encoded><![CDATA[<p>Cool, it was a good idea to post this</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gavin h</title>
		<link>http://www.softimageblog.com/archives/410/comment-page-1#comment-17403</link>
		<dc:creator>gavin h</dc:creator>
		<pubDate>Mon, 24 Aug 2009 20:33:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=410#comment-17403</guid>
		<description>nice work.</description>
		<content:encoded><![CDATA[<p>nice work.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
