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	<title>Comments on: Sixbirds PixelParticles 1.0</title>
	<atom:link href="http://www.softimageblog.com/archives/492/feed" rel="self" type="application/rss+xml" />
	<link>http://www.softimageblog.com/archives/492#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sixbirds-pixelparticles-1-0</link>
	<description>People and thoughts behind Softimage in production...</description>
	<lastBuildDate>Fri, 23 Jul 2010 12:23:34 +0000</lastBuildDate>
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		<item>
		<title>By: Darren</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17490</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Fri, 12 Mar 2010 18:58:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17490</guid>
		<description>Hi again,

ive managed to get it working! great stuff:) no idea why it didnt work before.</description>
		<content:encoded><![CDATA[<p>Hi again,</p>
<p>ive managed to get it working! great stuff:) no idea why it didnt work before.</p>
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	</item>
	<item>
		<title>By: Darren</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17486</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Thu, 11 Mar 2010 15:28:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17486</guid>
		<description>Hi Helge, 

That tool looks great ! ive just tried it out but im getting errors for some reason, and all im getting is an empty point cloud called *_pixels , and object called *_pixels which has a SCOP on it. but i cannot see an ice tree or nodes on either.</description>
		<content:encoded><![CDATA[<p>Hi Helge, </p>
<p>That tool looks great ! ive just tried it out but im getting errors for some reason, and all im getting is an empty point cloud called *_pixels , and object called *_pixels which has a SCOP on it. but i cannot see an ice tree or nodes on either.</p>
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	</item>
	<item>
		<title>By: Felix Bueno</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17485</link>
		<dc:creator>Felix Bueno</dc:creator>
		<pubDate>Wed, 10 Mar 2010 23:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17485</guid>
		<description>Hi Robert

The link has been fixed. Sorry, we were doing some server-maintenance stuff today ;)

Regards

Felix Bueno
SixBirds</description>
		<content:encoded><![CDATA[<p>Hi Robert</p>
<p>The link has been fixed. Sorry, we were doing some server-maintenance stuff today ;)</p>
<p>Regards</p>
<p>Felix Bueno<br />
SixBirds</p>
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	</item>
	<item>
		<title>By: Robert</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17484</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Wed, 10 Mar 2010 16:28:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17484</guid>
		<description>Hi Helge,

Hope your well dude!
I&#039;m having some problem with the download link - is it still there?

Cheers
_Rob</description>
		<content:encoded><![CDATA[<p>Hi Helge,</p>
<p>Hope your well dude!<br />
I&#8217;m having some problem with the download link &#8211; is it still there?</p>
<p>Cheers<br />
_Rob</p>
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	</item>
	<item>
		<title>By: Helge Mathee</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17476</link>
		<dc:creator>Helge Mathee</dc:creator>
		<pubDate>Sat, 06 Mar 2010 12:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17476</guid>
		<description>Hey Piere!

Long time no see! :)

No, you can&#039;t control the path, you can only control the mapindex, which will change the index of the written texture (the index is a number inside the path). This is not ideal, I am aware, but it is due to a limitation inside of 2010&#039;s SDK. You can&#039;t have a string as part of an ICE node.

Hope this helps,
regards from Barcelona.</description>
		<content:encoded><![CDATA[<p>Hey Piere!</p>
<p>Long time no see! :)</p>
<p>No, you can&#8217;t control the path, you can only control the mapindex, which will change the index of the written texture (the index is a number inside the path). This is not ideal, I am aware, but it is due to a limitation inside of 2010&#8217;s SDK. You can&#8217;t have a string as part of an ICE node.</p>
<p>Hope this helps,<br />
regards from Barcelona.</p>
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	<item>
		<title>By: Pierre</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17474</link>
		<dc:creator>Pierre</dc:creator>
		<pubDate>Fri, 05 Mar 2010 22:07:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17474</guid>
		<description>Hey Helge!

Kennste mich noch? Lange nix mehr voneinander gehört :D
&quot;Pixel-Particles&quot; sind feini-feini!

But I have one little question:
1. Is it possible to set the path and file name/type? This is very important for production-workflow. Maybe I overlooked this option.</description>
		<content:encoded><![CDATA[<p>Hey Helge!</p>
<p>Kennste mich noch? Lange nix mehr voneinander gehört :D<br />
&#8220;Pixel-Particles&#8221; sind feini-feini!</p>
<p>But I have one little question:<br />
1. Is it possible to set the path and file name/type? This is very important for production-workflow. Maybe I overlooked this option.</p>
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	<item>
		<title>By: Perry Harovas</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17471</link>
		<dc:creator>Perry Harovas</dc:creator>
		<pubDate>Thu, 04 Mar 2010 17:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17471</guid>
		<description>Awesome so far, are really fast! One problem I am running into, the UV&#039;s for a cube (with a cubic map) seem to only work with one side of the cube. I will try with another scene to test, but so far, that is something I can&#039;t get around yet. 

OK, back again...
It looks like it&#039;s an issue with overlaps. If there are no overlaps, then it works on all side. If there are any overlaps, it doesn&#039;t. Just wanted to let you know. Thanks again.</description>
		<content:encoded><![CDATA[<p>Awesome so far, are really fast! One problem I am running into, the UV&#8217;s for a cube (with a cubic map) seem to only work with one side of the cube. I will try with another scene to test, but so far, that is something I can&#8217;t get around yet. </p>
<p>OK, back again&#8230;<br />
It looks like it&#8217;s an issue with overlaps. If there are no overlaps, then it works on all side. If there are any overlaps, it doesn&#8217;t. Just wanted to let you know. Thanks again.</p>
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	<item>
		<title>By: Thomas Helzle</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17468</link>
		<dc:creator>Thomas Helzle</dc:creator>
		<pubDate>Thu, 04 Mar 2010 14:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17468</guid>
		<description>Hi Helge,

brilliant. Big thanks to you, the contributors and Sixbirds!
I can already see tons of uses for this :-)

Cheers from Berlin!

Thomas</description>
		<content:encoded><![CDATA[<p>Hi Helge,</p>
<p>brilliant. Big thanks to you, the contributors and Sixbirds!<br />
I can already see tons of uses for this :-)</p>
<p>Cheers from Berlin!</p>
<p>Thomas</p>
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	<item>
		<title>By: AndyN</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17465</link>
		<dc:creator>AndyN</dc:creator>
		<pubDate>Thu, 04 Mar 2010 00:43:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17465</guid>
		<description>Great stuff as usual Helge. Nice bit of lateral thinking. Looking forward to trying this out.

BTW, it sounds a bit like you&#039;re getting played out by Keyboard Cat on the video ;-)

Cheers
A</description>
		<content:encoded><![CDATA[<p>Great stuff as usual Helge. Nice bit of lateral thinking. Looking forward to trying this out.</p>
<p>BTW, it sounds a bit like you&#8217;re getting played out by Keyboard Cat on the video ;-)</p>
<p>Cheers<br />
A</p>
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	<item>
		<title>By: Steven Caron</title>
		<link>http://www.softimageblog.com/archives/492/comment-page-1#comment-17464</link>
		<dc:creator>Steven Caron</dc:creator>
		<pubDate>Thu, 04 Mar 2010 00:21:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=492#comment-17464</guid>
		<description>great idea to visualize the a feather system&#039;s distribution/flow... we have been using mbFeatherTools here at blur and in order to do the visualization of the flow i just made a texture map with arrows on it. was faster than using the particles... especially when counts go way way high</description>
		<content:encoded><![CDATA[<p>great idea to visualize the a feather system&#8217;s distribution/flow&#8230; we have been using mbFeatherTools here at blur and in order to do the visualization of the flow i just made a texture map with arrows on it. was faster than using the particles&#8230; especially when counts go way way high</p>
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