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	<title>Comments on: Unofficial plugin type: Interactive Manipulators</title>
	<atom:link href="http://www.softimageblog.com/archives/55/feed" rel="self" type="application/rss+xml" />
	<link>http://www.softimageblog.com/archives/55#utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=unofficial-plugin-type-interactive-manipulators</link>
	<description>People and thoughts behind Softimage in production...</description>
	<lastBuildDate>Fri, 23 Jul 2010 12:23:34 +0000</lastBuildDate>
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		<title>By: Joe</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-17392</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 10 Jul 2009 17:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-17392</guid>
		<description>Hi there :) I am using Maya to animate and test jc sketchpose atm. Will you return to develope the tool for xsi(softimage)???</description>
		<content:encoded><![CDATA[<p>Hi there :) I am using Maya to animate and test jc sketchpose atm. Will you return to develope the tool for xsi(softimage)???</p>
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		<title>By: Alan F.</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-16290</link>
		<dc:creator>Alan F.</dc:creator>
		<pubDate>Thu, 31 Jan 2008 07:50:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-16290</guid>
		<description>Hey Jeson,

XSI *already* has a universal manipulator. Press &quot;B&quot; on your keyboard and try dragging on the corners, faces and edges of the imaginary bounding-box-like control that appears.</description>
		<content:encoded><![CDATA[<p>Hey Jeson,</p>
<p>XSI *already* has a universal manipulator. Press &#8220;B&#8221; on your keyboard and try dragging on the corners, faces and edges of the imaginary bounding-box-like control that appears.</p>
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	<item>
		<title>By: Memag</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-15449</link>
		<dc:creator>Memag</dc:creator>
		<pubDate>Thu, 14 Jun 2007 23:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-15449</guid>
		<description>Are you still working on it??Or you dropped it? 
Is there a way to test,maybe? 
Thanks.</description>
		<content:encoded><![CDATA[<p>Are you still working on it??Or you dropped it?<br />
Is there a way to test,maybe?<br />
Thanks.</p>
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	</item>
	<item>
		<title>By: Milho</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-646</link>
		<dc:creator>Milho</dc:creator>
		<pubDate>Sun, 15 Jan 2006 01:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-646</guid>
		<description>Two words: AWE-SOME!
How could this possibly work with IK? Drag and drop? Wheen do we get it :)</description>
		<content:encoded><![CDATA[<p>Two words: AWE-SOME!<br />
How could this possibly work with IK? Drag and drop? Wheen do we get it :)</p>
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	<item>
		<title>By: Jason Lysinger</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-379</link>
		<dc:creator>Jason Lysinger</dc:creator>
		<pubDate>Fri, 21 Oct 2005 15:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-379</guid>
		<description>Is it possible to use this for making a universal transform tool?
Like this one: http://www.jakaldesign.com/pics/translate_tool.jpg</description>
		<content:encoded><![CDATA[<p>Is it possible to use this for making a universal transform tool?<br />
Like this one: <a href="http://www.jakaldesign.com/pics/translate_tool.jpg" rel="nofollow">http://www.jakaldesign.com/pics/translate_tool.jpg</a></p>
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	<item>
		<title>By: HeartLess</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-378</link>
		<dc:creator>HeartLess</dc:creator>
		<pubDate>Thu, 20 Oct 2005 22:28:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-378</guid>
		<description></description>
		<content:encoded><![CDATA[<p>What if the rotation turns in a  temporary step and returns to initial pose after setup manipulation?<br />
I mean, the viewport has an automatic &#8220;back to position&#8221; after every manipulation. Maybe with some key pressed, it rotates, and releasing the key, reverts to original viewport position for pose animation. Donīt know, maybe rotation should be a temporary stage for tweaking and posing.</p>
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	<item>
		<title>By: Reinhard</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-377</link>
		<dc:creator>Reinhard</dc:creator>
		<pubDate>Wed, 19 Oct 2005 10:32:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-377</guid>
		<description>When looking at the messiah armatures videos, I had the idea that it would be very cool to have the possibility to have an XSI viewport act as a container for an HTML page. 

If that page had a transparent background, and there was some kind of interaction model (events, object model) between the viewport and the page, this would make stuff possible that would go far beyond the messiah armatures (Using AJAX, DHTML, php etc.).

Reinhard</description>
		<content:encoded><![CDATA[<p>When looking at the messiah armatures videos, I had the idea that it would be very cool to have the possibility to have an XSI viewport act as a container for an HTML page. </p>
<p>If that page had a transparent background, and there was some kind of interaction model (events, object model) between the viewport and the page, this would make stuff possible that would go far beyond the messiah armatures (Using AJAX, DHTML, php etc.).</p>
<p>Reinhard</p>
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	<item>
		<title>By: Arnar</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-376</link>
		<dc:creator>Arnar</dc:creator>
		<pubDate>Tue, 18 Oct 2005 22:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-376</guid>
		<description>well... you do a stroke left to right, the rotation follows as espected.  say you draw exactly the same stroke holding rmb down the rotation would then point to the back, mmb point at you to the front, so there would not be any picking of axis stuff going on.  is this making any sense.... maby not!!

would it be possible to control rotations of many objects with one stroke. and maby draw a curved stroke where the rotation of some objects would follow the curve.  that would be extremely powerfull.

.arnar</description>
		<content:encoded><![CDATA[<p>well&#8230; you do a stroke left to right, the rotation follows as espected.  say you draw exactly the same stroke holding rmb down the rotation would then point to the back, mmb point at you to the front, so there would not be any picking of axis stuff going on.  is this making any sense&#8230;. maby not!!</p>
<p>would it be possible to control rotations of many objects with one stroke. and maby draw a curved stroke where the rotation of some objects would follow the curve.  that would be extremely powerfull.</p>
<p>.arnar</p>
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	<item>
		<title>By: Andrea Interguglielmi</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-327</link>
		<dc:creator>Andrea Interguglielmi</dc:creator>
		<pubDate>Tue, 18 Oct 2005 14:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-327</guid>
		<description>This is really interesting, I&#039;&#039;ll have a look, actually I really respect messiah, I had a look at it a couple of years ago and really love its design.

4 Arnar: Yeah, is something I was evaluating, is not a bad idea, but you loose the sensation of sketching, &#039;&#039;cause the rotation no longer respect your stroke : \</description>
		<content:encoded><![CDATA[<p>This is really interesting, I&#8221;ll have a look, actually I really respect messiah, I had a look at it a couple of years ago and really love its design.</p>
<p>4 Arnar: Yeah, is something I was evaluating, is not a bad idea, but you loose the sensation of sketching, &#8221;cause the rotation no longer respect your stroke : \</p>
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	<item>
		<title>By: James</title>
		<link>http://www.softimageblog.com/archives/55/comment-page-1#comment-326</link>
		<dc:creator>James</dc:creator>
		<pubDate>Tue, 18 Oct 2005 13:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.xsi-blog.com/?p=55#comment-326</guid>
		<description>http://www.projectmessiah.com/x4/vids/Armatures_A.wmv

http://www.projectmessiah.com/x4/vids/Armatures_B.wmv

http://www.projectmessiah.com/x4/vids/Armatures_In_Action.wmv

messiah actually creates a whole UI that allows the rigger to wire mouse inputs to bitmap controllers, which can then be docked in the viewports or attached to the rig.  There&#039;&#039;s no need to code unless you are wiring custom scripts or expressions to the inputs.  I haven&#039;&#039;t seen anything as powerful or easy to setup as this yet.   It makes a huge difference in rigging and animation and opens the door to cool new setup possibilities.  Anything that takes a step in this direction in XSI gets a thumbs up from me!

James</description>
		<content:encoded><![CDATA[<p><a href="http://www.projectmessiah.com/x4/vids/Armatures_A.wmv" rel="nofollow">http://www.projectmessiah.com/x4/vids/Armatures_A.wmv</a></p>
<p><a href="http://www.projectmessiah.com/x4/vids/Armatures_B.wmv" rel="nofollow">http://www.projectmessiah.com/x4/vids/Armatures_B.wmv</a></p>
<p><a href="http://www.projectmessiah.com/x4/vids/Armatures_In_Action.wmv" rel="nofollow">http://www.projectmessiah.com/x4/vids/Armatures_In_Action.wmv</a></p>
<p>messiah actually creates a whole UI that allows the rigger to wire mouse inputs to bitmap controllers, which can then be docked in the viewports or attached to the rig.  There&#8217;&#8217;s no need to code unless you are wiring custom scripts or expressions to the inputs.  I haven&#8221;t seen anything as powerful or easy to setup as this yet.   It makes a huge difference in rigging and animation and opens the door to cool new setup possibilities.  Anything that takes a step in this direction in XSI gets a thumbs up from me!</p>
<p>James</p>
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