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XSIBlog is Patrick's brainchild. It was born out of his need to immerse himself in the knowledge of others and share whatever he could with the community. Patrick has been working in visual effects since 1999 and through the years has composited on Flint and Shake and done 3D on Softimage|3D, Maya and XSI. Since the beginning of 2002 he works as a pipeline and workflow geek, integrating off the shelf and custom tools in production support roles. LinkedIn Profile

Gerstner Waves 102

October 1st, 2008 by Patrick Boucher. Viewed 11611 times.

During the Gerstner Wave 101 video I alluded to stacking multiple waves together to create more complex surfaces. The idea is that for each successive wave or octave that is added onto the effect, the number of waves be greater, the amplitude be smaller and the speed be slower. Note: To see your full effect, [...]

Gerstner Waves 101

September 30th, 2008 by Patrick Boucher. Viewed 15789 times.

With the set of Gerstner Waves available for purchase it was obvious that there should be some usage videos posted here so here is the first one describing how to install it and the basic parameters. Of course the compound installation methodology applies to any compound you might download off the Softimage Community Site or [...]

Gerstner Waves for sale

September 30th, 2008 by Patrick Boucher. Viewed 4919 times.

After some hard work and some great feedback from a few people I’ve decided to put my Gerstner wave compounds up for sale. At their current price of 40$ they’re a steal, as far as I’m concerned. If you want to get your mitts on your own copy, check out the purchase page where you [...]

Why settle for one Python when you can have two

September 22nd, 2008 by Patrick Boucher. Viewed 7801 times.

For the first time I was confronted this week with running XSI 32bits and XSI 64bits on the same Windows x64 system. I’d tried it in the past just as a challenge to get it to work but now the crew I was working with actually had some production needs for it. It was so [...]

ICE Kinematics

September 3rd, 2008 by Patrick Boucher. Viewed 12900 times.

Quite a few people have been asking how the unsupported feature of ICE Kinematics can be enabled in XSI. The video below will give you a rundown on how to activate the feature within the context of a really simple example of getting a ball to float and bounce around on the top of a [...]