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Bernard Lebel is lighting and rendering TD at Big Bang Digital Studios. He started in the industry in spring 2001. His main tool is SOFTIMAGE|XSI, but is also a SOFTIMAGE|3D and 3ds max user, with some formal experience with Maya and Renderman. He has worked on advertising, TV series and feature film, and has created XSI training videos.



The End Of Cluster Materials

December 12th, 2005 by Bernard Lebel. Viewed 39438 times.

ABSTRACT This article is intended more as a tutorial rather than technical or idea discussion. In this article I will explore a few texturing techniques to avoid the use of cluster materials. INTRODUCTION Fundamentally, putting materials on clusters seem to be the most logical approach to put different materials on a single mesh. For example, [...]

Multi-Layered Plugins

October 3rd, 2005 by Bernard Lebel. Viewed 6783 times.

In this article I will discuss one way of how can plugins benefit from the XSI 4.0+ plugin architecture. I will look into what I call “multi-layered plugins”, that is, a particular software structure design for XSI plugins. This articles is more about design than technical content.

Looping with Python in XSI

June 20th, 2005 by Bernard Lebel. Viewed 25676 times.

There are many ways to loop in programming, each programming langage offering their own flavors of looping techniques. In this articles I will explore few of the Python one, and see how they perform in XSI. The techniques I will test are: the built-in map() function, the classic for loop (both over a sequence and with an index), the list comprehension, as well as various other methods of retrieving information in the XSI scene.