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Fast Radiosity using Diffuse convolved environment map

March 21st, 2009 by Harry Bardak. Viewed 28285 times.

What you need to reproduce theses examples : HDRShop HDRShop plugin Diffuse_SH.   I used to work for a 2 years at Framestore-CFC in London. That mean I use Maya and PRMan as my main application. During this year I learn a lot of thing but also hear a lot of false assumtion about rendering [...]

Colorspaces in XSI

January 6th, 2007 by Harry Bardak. Viewed 88340 times.

The graphics pipeline from source art to final output is complicated, and requires the artist to work in several different colour spaces along the way. In this article I”ll give a brief overview of colour spaces, and then detail a commonly overlooked area in the texture pipeline where gamma is important.