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Simulated Shapes in Momentum 2.0

March 21st, 2011 by Helge Mathee. Viewed 10700 times.

Driving rigid bodies’ shapes with simulated deformation opens up a whole new set of possibilities!

Sixbirds PixelParticles 1.0

March 3rd, 2010 by Helge Mathee. Viewed 15534 times.

Hey folks, time to release another plugin under the flag of Sixbirds Barcelona! As already shown in a teaser video on, we worked on a plugin to use particles as pixels to unleash the power of ICE to textures.

Sixbirds Rigging Solvers (UPDATE V1.3)

January 19th, 2010 by Helge Mathee. Viewed 27284 times.

Hey folks! Edit: I upgraded the addon to version 1.3, see the 13th solver for new description of the Nulls 2 Nurbssurface. Additionally I fixed two bugs and removed some nasty logmessages from the Null 2 Curve solver. Some solvers are NOT compatible with the version 1.3, so I will keep the link to the [...]

Object oriented programming, once again.

May 20th, 2008 by Helge Mathee. Viewed 11360 times.

So the keen folks at the german XSI forum ( discussed the topic of generating separate objects out of all of the polygon islands making up a polygonmesh. Even though this doesn’t seem to be a too tricky scripting problem, using commands to achieve this split-up can slow down XSI quite alot, especially if the [...]

An alternative to XSI’s tail spring op

May 8th, 2008 by Helge Mathee. Viewed 26545 times.

Hey gang, working on some characters with secondary motion I came up with a pretty simple spring op including some caching / plotting functionality and thought I’d share it.