When dealing with camera projections, which are very helpful for image based modeling, scene layout etc… you sometimes experience some limitations. The camera projection in XSI is not available as a sub-projection, neither can you limit the effect of the camera projection based on surface angle or distance. Another problem are quite weird looking stretches, [...]
As in the current implementation of the referenced models it is not allowed to do topological changes on top, here’s a workaround which has proven to work well in production: Basically, for a flexible workflow, I use scripted operators to copy the pointcloud from a referenced object to a local copy in the scene, to [...]
After a couple of chit chats about referenced models in 6.0, I would take to take a few minutes to explain how you can use the delta referencing system to separate rig and geometry into two different files, which can be edited independently from one another.
how to get elements on a surface, while they are not deforming.