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Camera Projection Rendering

June 12th, 2007 by Helge Mathee. Viewed 33784 times.

When dealing with camera projections, which are very helpful for image based modeling, scene layout etc… you sometimes experience some limitations. The camera projection in XSI is not available as a sub-projection, neither can you limit the effect of the camera projection based on surface angle or distance. Another problem are quite weird looking stretches, [...]

Topo Changes on Referenced Models / Workaround

February 14th, 2007 by Helge Mathee. Viewed 10201 times.

As in the current implementation of the referenced models it is not allowed to do topological changes on top, here’s a workaround which has proven to work well in production: Basically, for a flexible workflow, I use scripted operators to copy the pointcloud from a referenced object to a local copy in the scene, to [...]

Geometry + Rig / RefModels in 6.0

February 1st, 2007 by Helge Mathee. Viewed 9009 times.

After a couple of chit chats about referenced models in 6.0, I would take to take a few minutes to explain how you can use the delta referencing system to separate rig and geometry into two different files, which can be edited independently from one another.

Enveloping rigid elements

August 21st, 2006 by Helge Mathee. Viewed 24022 times.

how to get elements on a surface, while they are not deforming.

Template Based Rigging

June 22nd, 2006 by Helge Mathee. Viewed 19474 times.

When creating rather complex hierarchies, there are some things you wouldn”t essentially want to deal with. To facilitate these one of my favourite ideas comes into play: Automation.