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Points of Light

June 5th, 2007 by Vladimir Jankijevic. Viewed 18451 times.

Some time ago, I stumbled across the MapVIZ node in Maya and was surprised, that Softimage didn’t implement something like this in our beloved software package, XSI. Well, last weekend I decided to code it myself. The first step to take, was to decipher the the file structure of the FG and Photon maps. Since [...]

Anisotropic Patterns

March 14th, 2007 by Vladimir Jankijevic. Viewed 52585 times.

Generating anisotropic highlights or reflections on polygon objects, was a real pain for many years. We always were jealous of NURBS surfaces which allowed artists to generate anisotropy along UV parametrization. Once polygons received the ability of anisotropic highlights, the users wanted more. Anisotropic reflections have the power to add great deal of realism to [...]