Category Archive for 'General'

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Disconnecting Shaders

March 24th, 2011 by Patrick Boucher. Viewed 16095 times.

I rarely talk about short lived timely issues such as this one but it was a bit too pervasive to pass up and the facility here has just been bitten by it. I’m talking about spontaneously disconnecting shaders. Background info (read these): The issue as described in a thread on the mailing list. A workaround [...]

Simulated Shapes in Momentum 2.0

March 21st, 2011 by Helge Mathee. Viewed 19416 times.

Driving rigid bodies’ shapes with simulated deformation opens up a whole new set of possibilities!

Sixbirds PixelParticles 1.0

March 3rd, 2010 by Helge Mathee. Viewed 20018 times.

Hey folks, time to release another plugin under the flag of Sixbirds Barcelona! As already shown in a teaser video on, we worked on a plugin to use particles as pixels to unleash the power of ICE to textures.

Sixbirds Rigging Solvers (UPDATE V1.3)

January 19th, 2010 by Helge Mathee. Viewed 32849 times.

Hey folks! Edit: I upgraded the addon to version 1.3, see the 13th solver for new description of the Nulls 2 Nurbssurface. Additionally I fixed two bugs and removed some nasty logmessages from the Null 2 Curve solver. Some solvers are NOT compatible with the version 1.3, so I will keep the link to the [...]

Decorating your Python code

October 10th, 2008 by Patrick Boucher. Viewed 19063 times.

I have touched on Python decorators in the past in this article (although that decorator was a bit convoluted). Decorators can be extremely useful in many situations and here are a few that I propose may help streamline script development. Note: For those of you who would like a bit of background information on decorators [...]