Category Archive for 'Modeling'

Modeling. Creation. From nothing to a volume of infinite complexity in no time flat! We”ll be talking about polygons, NURBS, edge loops, etc. A few handy tools could also slip through as long as they deal with the all mighty vertex!

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Object oriented programming, once again.

May 20th, 2008 by Helge Mathee. Viewed 11410 times.

So the keen folks at the german XSI forum (http://www.xsiforum.de) discussed the topic of generating separate objects out of all of the polygon islands making up a polygonmesh. Even though this doesn’t seem to be a too tricky scripting problem, using commands to achieve this split-up can slow down XSI quite alot, especially if the [...]

Steven Caron, OBJ Files, Sexy Bits and Waste

March 1st, 2008 by Patrick Boucher. Viewed 19977 times.

What do all these things have in common? The weird wirings in my brain. That’s what. Back to the beginning At the end of last October Steven Caron sent me a plugin he wrote that allows an XSI user to drag and drop .obj files into the interface and have them import automatically according to [...]

Developing a modeling script – Start to finish

March 18th, 2006 by Helge Mathee. Viewed 37134 times.

Typical problems when developing a modeling script – revisited.

What is Softimage Scaling Anyway?

January 30th, 2006 by Brent McPherson. Viewed 17811 times.

You may not be aware that in XSI scaling is handled differently than in other 3D software packages or perhaps you have encountered situations where scaling a hierarchy did not quite give you the results you were expecting. In this article I crack open the mysteries surrounding Softimage scaling.

A View to a Selection

May 24th, 2005 by Patrick Boucher. Viewed 6820 times.

So you’re starting to texture a character and think: “It would be nice if I could select all the polygons that are facing the camera…” Okay, so maybe you haven’t had that reflection but Gabriel Tremblay sure has, and one fateful evening he talked to me about it over a beer. So here it is, [...]