Category Archive for 'Plugins'

If you read further you”ll find posts dealing with XSI plug-in development.

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Scene Based Event Plugins

March 18th, 2011 by Patrick Boucher. Viewed 5320 times.

Those of you who are long time readers of Softimage Blog (or XSIBlog way back when) might remember a 2006 article by Homam Bahnassi. In the article Homam describes a method to run code stored in annotations in the scene at arbitrary moments by selecting an object and manually invoking code execution. Recently we had [...]

Vintage Softimage – A tribute to Phoenix Tools and Arete

June 4th, 2010 by Stefano Jannuzzo. Viewed 25368 times.

The middle-aged of you will probably remember those names from the 90s. Phoenix Tools was a plugin company for Softimage 3D, and I was one of the founders. We did good and bad, and we eventually closed down in 2002. Arete had an excellent reputation for their ocean and atmospheric library, called Digital Nature Tools. [...]

Dynamic Callbacks In Plugins

June 11th, 2008 by Patrick Boucher. Viewed 7884 times.

I really like applications that provide rich SDKs for it’s users to play around with. I also like event based systems and callbacks. These are all things that make me absolutely love writing up plugins inside XSI. But there is one small problem, I find, with XSI’s callbacks. Callbacks in XSI plugins are functions in [...]

Proxy Select And Anticipating A User’s Needs

June 8th, 2008 by Patrick Boucher. Viewed 10587 times.

Two weeks ago Bryan Blevins, CG Supervisor at Wild Canary, asked a question on the Softimage|Net community about the possibility of doing proxy selects. You all remember the idea of a proxy parameter where editing a parameter in a custom PPG (lets call this one the source) will in fact be changing another elsewhere in [...]

Steven Caron, OBJ Files, Sexy Bits and Waste

March 1st, 2008 by Patrick Boucher. Viewed 19968 times.

What do all these things have in common? The weird wirings in my brain. That’s what. Back to the beginning At the end of last October Steven Caron sent me a plugin he wrote that allows an XSI user to drag and drop .obj files into the interface and have them import automatically according to [...]