Category Archive for 'Programming / Scripting'

Geek heaven! I personally consider programming / scripting an art but that”s a whole other debate, I digress. If you read further you”ll find posts dealing with scripting, quick fire-and-forget tidbits as well as larger application development ideas. Some articles in here won”t even talk about XSI but the general knowledge you will gather from them will be applicable to your XSI scripts in whatever language you prefer.

You would like to submit an article to Softimage Blog, whatever the category? Don't hesitate, it might even get you full authorship status to XSIBlog if you do so.

A Shortcut For Your Shortcuts

April 2nd, 2008 by Patrick Boucher. Viewed 7082 times.

When working with XSI in a facility I often use Python modules to better package my code and allow easy reuse of key parts in the different tools that are developed. These modules I usually keep in a location on the main drive of the workstations, for example: C:\<facilityName>\libs\python. I’ll also put in place a [...]

Steven Caron, OBJ Files, Sexy Bits and Waste

March 1st, 2008 by Patrick Boucher. Viewed 24582 times.

What do all these things have in common? The weird wirings in my brain. That’s what. Back to the beginning At the end of last October Steven Caron sent me a plugin he wrote that allows an XSI user to drag and drop .obj files into the interface and have them import automatically according to [...]

Scripting shaders

August 10th, 2007 by Bernard Lebel. Viewed 26936 times.

ABSTRACT This article is sort of a tutorial-cookbook for scripting beginners. It discusses quick and simple techniques to script minor tasks related to shaders. We will try to focus more on Object Model techniques than Command Model ones. Please feel free to contribute to it if you know better!

About exporting shaders

July 8th, 2007 by Bernard Lebel. Viewed 16643 times.

ABSTRACT This article discusses some of the problems and solutions involved in exporting shaders from XSI, using custom tools and custom file formats. THE INITIAL GOALS At Big Bang I wanted the ability to write materials to XML files (and read them back, of course). This would serve two major purposes. First, it would offer [...]

Facial Animation, The Static KineState, and Dorritos?

May 23rd, 2007 by Steven Caron. Viewed 51381 times.

This is my first post at XSIBlog, so I want to thank Patrick and the other authors for keeping this going. I have always wanted to share but time is always against me not to mention having something worthy of sharing. PLEASE NOTE: The following python scripts require this procedure to work properly. Facial Animation [...]