Category Archive for 'Simulation'

It”s like baking a cake, right? You just put the right ingredient together and then you let the machine do the work!… Well, not quite…

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Render Passes in Behavior

December 6th, 2005 by Patrick Boucher. Viewed 9169 times.

I’m currently winding down on this Behavior project that has been making me loose sleep. I’m at the stage where I need to create my data for my multiple render passes…. Warning: If you’ve never used Behavior before or don’t care for crowd sim, skip this one. If you care for a stupid Behavior trick… [...]

Parameters Units Missing.

November 29th, 2005 by Francois Lord. Viewed 9256 times.

A whole lot of time can be wasted by tweeking a parameter in XSI when you don’t know the units it’s expressed in. This is especially true in simulation. Simulations You can deduce the units of a parameter rapidly with only a few tries. The Age of a particle is expressed in seconds, not frames. [...]

Dynamic Hair / Hair Dynamics

May 5th, 2005 by Helge Mathee. Viewed 16170 times.

… most importantly: control. Realistic simulation is out, rigging is in!

Particle Initial State

March 11th, 2005 by Helge Mathee. Viewed 6817 times.

What happens when you use too many particles… and what the workarounds are…