Category Archive for 'Tools'

If the only thing you want to do is download some files to make your life in XSI easier, you”ve come to the right place. This is basically a compilation of articles and posts that have some downloadable toys.

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Easily creating Guids in Softimage XSI

July 1st, 2006 by Patrick Boucher. Viewed 240267 times.

As far as I”m concerned, once of the last few really ugly pimples on the face of Softimage XSI is the GUID. A key component of SPDL files in XSI, the Globally Unique Identifier helps identify shaders and their parameters. Here is how you can create GUID from within XSI.

Now you see it, now you don’t. Digital assets in XSI.

June 15th, 2006 by Andy Nicholas. Viewed 14012 times.

Sometimes when you’re trying your hardest to put together a rig that the animators won’t break, you wish that XSI had something like Houdini’s digital assets. In case you haven’t come across Houdini yet, “Digital Assets” are a way of encapsulating a group of objects and hiding everything except for certain items that you choose. [...]

The ScriptedSequencer

November 27th, 2005 by Andrea Interguglielmi. Viewed 14300 times.

When it comes to math, sometimes is hard to visualize what you are doing, if you are working with vectors and transformations the debugging process can be slow and tedious, you cannot even use primitives to trace positions and rotations if you are writing scripted operators. My workflow was to write quick run-once scripts in [...]

Setting the Camera Angle to Match a Real Camera

November 19th, 2005 by Francois Lord. Viewed 30880 times.

When you are working on a shot with a live background plate, chances are that you will have to match the angle of view from the camera that shot the plate with the virtual camera in the your scene. XSI has some tools to facilitate this process, but it”s still not easy enough for most artists without a good knowledge of the relation between the focal length and filmback to understand. I wanted to ease the process more so that anyone could find the right camera angle as easily as possible. I wrote RealLens.

Unofficial plugin type: Interactive Manipulators

October 17th, 2005 by Andrea Interguglielmi. Viewed 20197 times.

This post is about writing interactive manipulators such as the transform tool or the newly introduced tweak tool, something XSI doesn’t support in its catalog of plugin types by default, but still possible to develop by going through a crazy round trip. When it comes to real-time plug-ins, XSI allows writing custom operators able to [...]