A View to a Selection
May 24th, 2005 by Patrick Boucher. Viewed 4490 times.So you’re starting to texture a character and think:
“It would be nice if I could select all the polygons that are facing the camera…”
Okay, so maybe you haven’t had that reflection but Gabriel Tremblay sure has, and one fateful evening he talked to me about it over a beer. So here it is, from his [...]



