Archive for July, 2006



Mapping Lights

July 13th, 2006 by Stefano Jannuzzo. Viewed 8085 times.

Let’’s see how it is possible to texture a spot light’’s color based on the angular distance from the spot direction.

Motion Blur as a Post Process

July 5th, 2006 by Stefano Jannuzzo. Viewed 16948 times.

Due to the long rendering times involved, most people prefer to perform motion blur as a post process. Here’’s how you can do so with freely available tools.

Writing a Phenomenon for Softimage XSI and Mental Ray

July 2nd, 2006 by Stefano Jannuzzo. Viewed 33119 times.

Have you ever used Apple’s Shake? Have you ever built macros with Shake? Have you ever wished you could create macros in XSI’s Render Tree?
Well you can, these are called Phenomenon. A Phenomenon is group of shaders exposed to the users as a single entity. You can hide or show, as you see fit, any [...]

Easily creating Guids in Softimage XSI

July 1st, 2006 by Patrick Boucher. Viewed 7758 times.

As far as I”m concerned, once of the last few really ugly pimples on the face of Softimage XSI is the GUID. A key component of SPDL files in XSI, the Globally Unique Identifier helps identify shaders and their parameters. Here is how you can create GUID from within XSI.