Archive for March, 2008



Render Tree-Gonometry

March 13th, 2008 by Stefano Jannuzzo. Viewed 7810 times.

After so many years, Xsi still does not ship any basic trigonometric functions like sine and cosine. Although they are very easy to code for a shader writer, it is, however, possible to dig them out of the existing nodes.
This is an example of how sometimes you can write a phenomenon just to downgrade a [...]

Up for 64-bit Windows in 2008?

March 5th, 2008 by Luc-Eric. Viewed 11687 times.

I think this will be the year that 64-bit Windows really takes off.
We’ve getting more 64-bit machines out to developers and testers. The advantages and problems of 64-bit are pretty much the same as two years ago, when I first wrote about the lack of QuickTime support on 64-bit.
32-bit on 64-bit
The first thing you [...]

Steven Caron, OBJ Files, Sexy Bits and Waste

March 1st, 2008 by Patrick Boucher. Viewed 5467 times.

What do all these things have in common?
The weird wirings in my brain. That’s what.
Back to the beginning
At the end of last October Steven Caron sent me a plugin he wrote that allows an XSI user to drag and drop .obj files into the interface and have them import automatically according to settings in a [...]