Archive for March, 2011

Disconnecting Shaders

March 24th, 2011 by Patrick Boucher. Viewed 16094 times.

I rarely talk about short lived timely issues such as this one but it was a bit too pervasive to pass up and the facility here has just been bitten by it. I’m talking about spontaneously disconnecting shaders. Background info (read these): The issue as described in a thread on the mailing list. A workaround [...]

Simulated Shapes in Momentum 2.0

March 21st, 2011 by Helge Mathee. Viewed 19415 times.

Driving rigid bodies’ shapes with simulated deformation opens up a whole new set of possibilities!

Scene Based Event Plugins

March 18th, 2011 by Patrick Boucher. Viewed 9999 times.

Those of you who are long time readers of Softimage Blog (or XSIBlog way back when) might remember a 2006 article by Homam Bahnassi. In the article Homam describes a method to run code stored in annotations in the scene at arbitrary moments by selecting an object and manually invoking code execution. Recently we had [...]