Archive for March 24th, 2011

Disconnecting Shaders

March 24th, 2011 by Patrick Boucher. Viewed 16061 times.

I rarely talk about short lived timely issues such as this one but it was a bit too pervasive to pass up and the facility here has just been bitten by it. I’m talking about spontaneously disconnecting shaders. Background info (read these): The issue as described in a thread on the mailing list. A workaround [...]